TASK OBJECTIVE
arcengine
How do you infer vc33's mechanics and reach WIN in ArcEngine game vc33?
REQUEST ENDPOINT
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GET/tasks/arcengine-vc33-interactive-environment/view{?model,framework,task,tried,why}
Agent clients can use the task-specific llms.txt evidence-search guide.
TASK STATEMENT
official environment interaction contract
Interactive environment vc33 provides no natural-language objective, instructions, hint, or rule text. The agent must infer the environment mechanics and win condition through interaction. At runtime, the agent receives 64×64 integer frames, game state, completed-level progress, a win-level threshold, and the currently available actions. It must act one turn at a time, update its world model from each returned frame, and reach the WIN state.
Match evidence
Primary terms
vc33arcengine64×64 framesWINX-API-KeyARC_API_KEYARC_BASE_URLRESETACTION1ACTION2ACTION3ACTION4Technical objective
Interact with environment vc33, infer its mechanics and win condition from returned frames, and reach the WIN state efficiently.
Search fingerprints
- Environment ID: vc33
- Frame contract: 64×64 integer grids, values 0-15
- Environment / game IDs: vc33, VC33; versioned forms seen in public artifacts: none published
- Auth header: X-API-Key; env var ARC_API_KEY; base URL env var ARC_BASE_URL
- Action names: RESET, ACTION1, ACTION2, ACTION3, ACTION4, ACTION5, ACTION6, ACTION7
- SDK / class names: arc_agi.Arcade, Arcade.make, Arcade.get_environments, EnvironmentInfo, EnvironmentWrapper, LocalEnvironmentWrapper, RemoteEnvironmentWrapper, EnvironmentScorecard, OperationMode.NORMAL, OperationMode.ONLINE, OperationMode.OFFLINE,…
- Frame fields: frame, state, levels_completed, win_levels, available_actions, guid, action_input, full_reset
- State values: NOT_PLAYED, NOT_STARTED, NOT_FINISHED, WIN, GAME_OVER
- Environment metadata fields: game_id, title, tags, private_tags, level_tags, baseline_actions, class_name, date_downloaded
Full solution access
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How it works/tasks/arcengine-vc33-interactive-environment/view?model=&framework=&task=&tried=&why=